Fantasy rules

How it works

Each participant picks a squad of 15 players: a starting XI and 4 bench players (one per position). The squad must fit within the league budget.

Squads are locked at the kickoff of the first fixture in each round. Points are awarded based on your players' real-world performances in that round.

Squad structure

  • 1 Goalkeeper (GK)
  • Outfield players according to your chosen formation
  • 4 bench players — 1 GK, 1 DEF, 1 MID, 1 FWD

Bench players

Bench players earn a reduced share of their points — the multiplier is set per league (default 0.5×, i.e. half points).

Exception — automatic substitution: if a player in your starting XI does not play a single minute during the entire round, the bench player of the same position automatically replaces them and earns full points instead of the reduced bench rate. The auto-substitution is only determined once all fixtures in the round have finished.

Captain

Designate one starting player as captain before the round locks. The captain earns double points for that round.

Budget

The total market value of all 15 selected players must not exceed the budget set for the league.

Points

Points are calculated per round based on your players' real-world performances using the values in the table. Goal points vary by position — goalkeepers earn the most for scoring, forwards the least.

The exact point values and bench multiplier can be configured per league — check your league settings if they differ from the defaults shown here.

Formations

You can change your formation before a round is locked. Changing formation removes players in positions that no longer fit the new layout.

The formation is snapshotted when your squad is created for a round, so changing formation later only affects future rounds.

Transfers

Each round you receive a base allowance of free transfers (default 3). Any unused transfers are added to your bank, up to a maximum of 2 per round. The bank can accumulate to a maximum of 7 transfers in total, giving a maximum of 10 usable transfers in a single round.

Your first squad submission is always free — you can pick all 15 players without any transfer cost.

Carry-over

When a new round opens, your squad is automatically pre-filled with the players from your previous round. You can then make transfers before the round locks.

Points table

Goals scored

Goalkeeper +10
Defender +6
Midfielder +5
Forward +4

Clean sheets (no goals conceded)

Goalkeeper / Defender +4
Midfielder +1

Other events

Event Points
Assist +3
Starting XI +2
Substituted in +1
GK penalty save +5
Yellow card −1
Red card (straight) −3
Second yellow → red −3
Penalty miss −2
Own goal −2
Goal conceded (GK / DEF) −1
Captain ×2

Example round

A defender who starts, keeps a clean sheet, scores once and gets a yellow card:
2 + 4 + 6 − 1 = 11 pts
As captain: 22 pts

The same defender on the bench (0.5× multiplier):
11 × 0.5 = 5.5 pts

The same defender on the bench but auto-subbed in because a starter did not play:
11 pts (full points, no multiplier)